No More Room in Hell Beta 1.03 介紹→ 現實、黑暗的喪屍世界

No More Room in Hell 有別於其他以喪屍為題材的遊戲,不以讓玩家一邊走一邊「鞭屍」為其宗旨,相反,玩家要做的是從充滿喪屍的城市逃亡… 而其較真實的設定亦令難度高很多。

(注意:此遊戲仍在beta 階段,以下圖片取自ModDB,下面還有本人的截圖)






可從以下地方下載遊戲(建議使用Desura 於ModDB 下載)
官方網站:http://www.nomoreroominhell.com/?page=main
ModDB 專頁:http://www.moddb.com/mods/no-more-room-in-hell

RC 群:按此
引用:
遊戲條件:
硬件配置:可參考Half-Life 2: Episode 2 或Team Fortress 2

*需擁有:
  • Steam 帳號(可免費注冊);
  • SDK Base 2007 (免費:只要在Steam 客戶端下載Team Fortress 2 遊戲,再在工具選擇下載SDK Base 2007 即可)
引用:
遊戲的特色包括:
  • 整場遊戲都在槍械和彈藥貧乏的情況下進行,遊戲途中玩家需盡量節省消耗彈藥留在危急關頭時使用
  • 沒有玩家hp 的提示,若被喪屍咬傷,將有機會持續失去體力最後倒下,然後變成喪屍(並不是由自己控制)
  • 玩家需完成所有關卡目標最後走到逃生地點以獲得勝利,玩家的主要目標是逃走,不是射殺所有喪屍
引用:
值得留意的地方:
  • 地圖的環境、精細度和光暗處理不錯
  • 開發團隊選擇現實中(美國)平民有機會接觸到/擁有的槍械加入遊戲中
另外,本人亦發現這遊戲中可以經常找到來自台灣、日本或韓國的伺服器,也有不少玩家在玩,相信本地玩家無論找場或自己開場都應不缺玩家加入遊戲

但最重要的地方還是保持理智並從其他玩家學習… 盲目殺屍是不能過關的


Looking for other exciting competitive Mods?


p.s. 請也支持本人在射擊綜合及Source Mod 分區的其他主題,謝謝

本人隨機進入了一個伺服器後在遊戲中截圖 (點擊圖片可放大觀看):



[ 本帖最後由 toto345618433 於 2012-3-20 13:39 編輯 ]

 附件: 您所在的用戶組無法下載或查看附件
評論(25)



1.04已出



引用:
原帖由 rowanna45 於 2012-6-22 06:27 發表
1.04已出
出左好耐
只係我見咁冷清
冇咩人講野所以就冇講
and  this
1.04更新
Code

  • Disabled collision of safe zone supplies with players / npcs
  • Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
  • Fixed negative zombie counts on hud
  • Disabled listen server autostart to try to cut down on number of invalid token errors
  • Fixed memory corruption bugs in Survival Mode
  • Fixed supply wave crash bug on Linux servers
  • Changed zones to no longer lose health if there are no survivors present in them
  • Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
  • Changed drain rates to the following:
    • Drain per zombie per sec: 0.5 -> 0.15
    • Max drain per sec: 5 -> 2
    • Drain per sec while empty: 0.25 -> 0.2
    • Player drain counter per sec: 1.5 -> 1.75
  • Optimized npc networking for better performance in open areas & with large amount of npcs
  • Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
  • Fixed orientation/model of "nmrih_safezone_supply" for Hammer
  • Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
  • Fixed various client and server crashes
  • Fixed Join game dialog; loading screens now properly update with the corresponding map in play
  • Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

Art

  • Added various static furniture props
  • Added and optimized various particle effects
  • Added new supply cache GUI
  • Added missing camera movement to fireaxe
  • Added recoil camera movement to MP5A3
  • Updated SV10 reload animation
  • Changed flashlight texture
  • Added new "Movie" texture to nmo_broadway theater.

Sound

  • Fixed script error that prevented wave complete sound to play
  • Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

  • nms_flooded
    • Fixed supply drop being out of reach because of clipping
    • Fixed clip preventing items to be picked up at some locations
    • Clipped various "godspots"
    • Added static ammo that goes with the gun at a few locations
    • Added a bit more ammo around the buildings
    • Added traps (gas tank/flamethrower that can set fire to zombies and humans)
    • Added more light at point A to make players feel more safe inside the safezone
    • Added one barricade position to every door frame
    • Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
    • Removed zombie spawns around the house, zombies will only come from outside the map boundaries
    • Added winning condition (Survive till wave 10 and a chopper appears)

  • nmo_chinatown
    • Removed some unnecessary zombie spawns
    • Removed some unnecessary barricade boards and entities to save on ent data
    • Added slight increase to overall lighting
    • Clipped off several "godspots" (counters, dumpsters, etc.)
    • Improved optimization in several areas
    • Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
    • Added some shotgun ammo boxes in gun shop area
    • Replaced all tables and file cabinets with new static prop versions

  • nmo_broadway
    • Changed texture on movie theater screen

  • nms_isolated
    • Added nms_isolated (community map from lou_saffire)




回復 18# 的帖子
其實好似冇乜見你玩
e+ 周不時有低過100 ping 既server 有人玩
好多hk tw 玩家







回復 20# 的帖子
之前玩10次 11次隊友連果關要做乜都唔知  又或者d 殭屍個位「唔夠靚」 ,d 人出都未出到尼就死淨一半

所以唔玩了



係你唔識玩
你比把SKS我
我可以solo爆機



回復 22# 的帖子
都要有先得架
我夠試過solo 過到
但唔係哩個問題



樓主仲有玩嗎?我加左你RC群.



想知需求幾多,夠既話會玩



有冇人可以教我點樣down._.佢俾個網down落泥係1.05...以後係steam到又冇SDK Base 2007呢個工具




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