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Infected Bots (1.8.8) English

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Infected Bots (1.8.8) English

This is a continuation thread for Infected bots.

1.8.8 and above have been RENAMED. Delete your l4d2infectedbots.smx file and l4d2infectedbots.cfg file before DOWNLOADING

It is recommended that you download AtomicStryker's Survivor AI Trigger Fixes for better gameplay here:

http://forums.alliedmods.net/showthread.php?t=101592 (FOR L4D 1)

http://forums.alliedmods.net/showthread.php?t=110708 (FOR L4D 2)

I also recommend Thraka's Game Mode Config Loader:

http://forums.alliedmods.net/showthr...BL4D%5D+Config

Features:

- Allows Infected bots to be spawned in versus
- Play as the infected in coop/survival
- Various cvars for maximum customization including more than 4 infected players
- And much more!

Cvars for this plugin (L4D 1):

l4d_infectedbots_boomer_limit -Sets the limit for boomers spawned by the plugin
l4d_infectedbots_smoker_limit -Sets the limit for smokers spawned by the plugin
l4d_infectedbots_director_spawn - If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
l4d_infectedbots_max_specials -Defines how many special infected can be on the map on all gamemodes
l4d_infectedbots_infhud_enable -Toggle whether L4D Infected HUD plugin is active or not
l4d_infectedbots_spawn_time -Sets spawn time for special infected spawned by the plugin
l4d_infectedbots_coop_survival_tank_playable -If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
l4d_infectedbots_infhud_announce -Toggle whether L4D Infected HUD plugin announces itself to clients
l4d_infectedbots_infected_team_joinable -If 1, players can join the infected team in coop/survival
l4d_infectedbots_free_spawn - If 1, infected players in coop/survival will spawn as ghosts, does not allow ghost spawning at finale on versus
l4d_infectedbots_stats_board - If 1, the stats board will show up after an infected player dies
l4d_infectedbots_jointeams_announce -If 1, clients will be announced to about joining the infected team
l4d_infectedbots_coordination- If 1, bots will only spawn when all other bot timers are at zero
l4d_infectedbots_idle_time_before_slay- Amount of seconds before a special infected is slain
l4d_infectedbots_timer_hurt_before_slay - Amount of seconds a new timer will start for specials that get hurt before they are slain


Cvars for this plugin (L4D 2):
Same as L4D except for these changes:

Added:

l4d_infectedbots_hunter_limit -Sets the limit for hunters spawned by the plugin
l4d_infectedbots_spitter_limit-Sets the limit for spitters spawned by the plugin
l4d_infectedbots_jockey_limit-Sets the limit for jockeys spawned by the plugin
l4d_infectedbots_charger_limit-Sets the limit for chargers spawned by the plugin


Know problems:
- Since this plugin uses the "z_spawn" command to spawn the infected bots (by temporarily changing his sv_cheats flags), it won't work if you have Kigen's anti-cheat plugin installed on your server, since it will detect the spawn attempt as a cheat. I don't know if Kigen's plugin has a setting to allow this for server plugins, but it didn't allow me to use this command from my plugin.

- There currently is an imposed limit on the actual infected spawned on the field in coop. Setting l4d_infectedbots_max_specials above 4 WILL break the plugin. I have contacted Valve about removing this limit (L4D2 ONLY).

How to install:
- Download l4dinfectedbots.smx or compile (on your pc) l4dinfectedbots.sp with latest 1.3 snapshot.
- Download the l4dinfectedbots.txt gamedata file.
- Copy the l4dinfectedbots.smx file to the ../sourcemod/plugins folder and the l4dinfectedbots.txt gamedata file to the../sourcemod/gamedata folder.


Change log:

Version 1.8.8
* - Disables Valve's versus bots automatically
* - Based on AtomicStryker's version (fixes z_spawn bug along with gamemode bug)
* - Removed L4D seperate plugin, this one plugin supports both
* - Fixed strange ghost speed bug
* - Added Flashlights and FreeSpawning for both L4D and L4D2 without resorting to changing gamemodes
* - Now efficiently unlocks a versus start door when there are no players on infected


The rest of the changelog is in the .sp file.

FAQ

1. Q: I set l4d_infectedbots_max_specials to 8, but im getting a ton of hunters. Why?

A: Thats because you need to set the class limits. Set l4d_infectedbots_boomer_limit to say 2 and l4d_infectedbots_smoker_limit to 2, and any slots not taken will be filled with hunters.

2. Q: The infected bots are not spawning!

A: Make sure l4d_infectedbots_director_spawn is off first. If it is off and they are not spawning, and it wasn't a custom map, please post in this topic about it.

3. Q: My game seems to be laggy after I puked and died near the survivors! Why? (L4D 1 ONLY)

A: The calculations and assists seem to be lagging the game. The only thing I can recommend is switching through the players in spectator mode to get rid of the lag. Thankfully this doesn't affect everyone, just the player who did the booming or smoking.

4. Q: I keep having 1.7.4 appearing on my plugins list?

A: 1.7.4 and 1.7.5 (and above) have different file names. Make sure to delete l4dvsinfectedbots.smx (1.7.4) first, then install the latest version of l4dinfectedbots.smx (1.8..

5. Q: There are multiple panel's going on and the Infected Bots panel is overwriting it!

A: There are safeguards that prevent this from happening, but not all menus are the same. Turn off the infected bots panel by saying !infhud, and it will show the other panels. You can then turn it back on by saying !infhud when you are done looking at those panels.

6. Q: I want to seemlessly change between director spawning (or use it) and plugin spawning, how do I set the class limits and max specials?

A: The max class limits and specials cvars are different between plugin and director spawning. Use the cvars that come with the plugin to alter the class limits or max specials. If you are using the director spawning method, the cvars are:

Coop:

z_gas_limit (smoker limit)
z_exploding_limit (boomer limit)
z_hunter_limit (obvious)
l4d_infectedbots_max_specials (works with both coop and versus, director spawning or not)

L4D2:

z_smoker_limit
z_boomer_limit
z_hunter_limit
z_spitter_limit
etc.

Survival:

holdout_max_smokers
holdout_max_boomers
holdout_max_hunters
holdout_max_specials

L4D2:

survival_max_smokers
survival_max_boomers
survival_max_hunters
etc.

Only change these if you are using Director Spawning.

7. Q: What plugins is this incompatible with?

A: I know the L4D Loading Bug Fix is not compatible with this plugin, as it switches director_no_specials to 1. Anything that messes with the infected spawning or kicking bots will most likely have an effect. I will add onto this answer from additional feedback.

8. Q: How come I'm not spawning when the director is spawning?

A: There is now a delay timer that prevents players from taking over a bot. You can change the delay timer with "l4d_infectedbots_spawn_time".

9. Q: The Survivor (or Infected) Bots pathfinding sucks! They seem to do weird stuff like walk into walls or attempt to climb infected ladders!

A: I can't do anything about the pathfinding, only Valve can handle that.

10. Q: I'm getting this "
C:\Users\Administrator\Documents\l4d2infected bots.sp::BotTypeNeeded()" error over and over again in the logs!

A: WARNING: There currently is an imposed limit on the actual infected spawned on the field in coop. Setting l4d_infectedbots_max_specials above 4 WILL break the plugin. I have contacted Valve about removing this limit (L4D2 ONLY).
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after i download this file and then put it in the right  place, how can i use?? do i need to type anything game to activate?

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1.8.9 has been released
CPT 插件開發隊長

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我想問下,dl 左個rar檔之後,入邊個2個檔要放係邊?

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我想問點樣可以顯示系右面呢???

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