1.03已出
let's see
1.03 Changelog
New
•Added Survival Gamemode
•Added "nms_flooded" map by Vincent
•Added Woodman's Hatchet melee weapon
•Added Mossberg 500A shotgun
•Added Helicopter supply crate
•Added Player and Zone supply items
•Added "Jive" as a playable character
•Added Two additional zombie models
•Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete
•Added Tactical reloads and ghost loading
•Added Two commands, 'refresh_postprocess' and 'refresh_screenspace' that can be used to fix the screen going black
•Added Video on game launch.
Changed
•Rebalanced melee weapons based on player feedback
•Changed zombie health and damages
•Improved zombie AI and behavior
•Fixed missing sounds for some weapons
•Fixed some crashes during map changes
•Enabled local pathing for zombie npcs
•Updated numerous particle effects
•Re-recorded all player voice commands
•Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection
•Increased Phalanx pills cure time to 3 minutes
•Removed chainsaw from random melee weapon spawning entities
•Player pain sounds are no longer distance-variant
•Certain console commands now require sv_cheats
•Shove damage is now factored into sv_friendly_fire_factor
