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小 發表於 2010-8-24 13:52 只看該作者
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Call of Duty:Modern Warfare 2 自製地圖教學+索引
為咗令到大家唔好玩Black Ops, 我係度寫一個自製地圖教學
但係大家唔好咁大期望, 因為到目前階段既PC版淨係可以用Care Package砌Map... 引用:使用/自製地圖前準備
1.Download個附件
2.將個附件解壓缩去MOD個FOLDER 引用:自製地圖教學
打開MapEdit.gsc
用岩岩down既mod係玩緊果時禁5可以搵到座標引用:傳送點
複製內容到剪貼板 代碼:CreateElevator((入口座標), (出口座標), (角度));
路障
複製內容到剪貼板 代碼:CreateBlocks((座標), (角度));
樓梯
複製內容到剪貼板 代碼:CreateRamps((入口座標), (出口座標));
平台
複製內容到剪貼板 代碼:CreateGrids((左上角座標), (右下角座標), (角度));
牆
複製內容到剪貼板 代碼:CreateWalls((左下角座標), (右上角座標));
碎石群
複製內容到剪貼板 代碼:CreateCluster(數量, (座標), 半經) 炮台
複製內容到剪貼板 代碼:mgTurret1 = spawnTurret( "misc_turret", (座標), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
例子:
複製內容到剪貼板 代碼:Underpass()
{
CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
CreateBlocks((1110, 1105, 632), (90, 0, 0));
CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
CreateBlocks((2444, 1737, 465), (90, 0, 0));
CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
CreateCluster(20, (-3030, 3522.5, 1030), 250);
}
Underpass係地圖名 引用:修改完之後
將maps個folder壓縮成ZIP檔, 然後將.zip改成.iwd
引用:使用地圖教學
將代碼覆蓋現有既代碼例如你要替換Underpass
咁就用果個代碼覆蓋E個複製內容到剪貼板 代碼:Underpass()
{
CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
CreateBlocks((1110, 1105, 632), (90, 0, 0));
CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
CreateBlocks((2444, 1737, 465), (90, 0, 0));
CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
CreateCluster(20, (-3030, 3522.5, 1030), 250);
} [ 本帖最後由 alistair3149 於 2010-9-12 02:02 編輯 ]
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