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Server.cfg參數分享
我見都有唔少人pm我問乜為之加強戰役...
其實系場主改server.cfg入面既參數離增強戰役既難度性
好.入返正題...
以下系server既修改參數
//開啟作弊,默認0
sm_cvar sv_cheats 0
//倒地之後起身既血量
sm_cvar survivor_revive_health "70"
//倒地爬行,默認0
sm_cvar survivor_allow_crawling 1
//倒地爬行速道,默認25
sm_cvar survivor_crawl_speed 25
//拉人起來的時間,默認4(秒)
sm_cvar survivor_revive_duration "4"
//右鍵推的力量,默認25
sm_cvar z_gun_physics_force "25"
//右鍵推的範圍,默認70
sm_cvar z_gun_range "70"
//電腦BOT開槍延遲,默認0,改成10電腦BOT完全沒用,默認0
sm_cvar sb_open_fire "0"
//人死掉後xx秒就可以出現在任一房間給人救,默認60
sm_cvar rescue_min_dead_time 60
//[[友方傷害]]x----------------
//被槍擊扣血,默認1
sm_cvar survivor_friendly_fire_factor_easy "1"
sm_cvar survivor_friendly_fire_factor_normal "1"
sm_cvar survivor_friendly_fire_factor_hard "1"
sm_cvar survivor_friendly_fire_factor_expert "1"
//被火燒扣血,默認1
sm_cvar survivor_burn_factor_easy "1"
sm_cvar survivor_burn_factor_normal "1"
sm_cvar survivor_burn_factor_hard "1"
sm_cvar survivor_burn_factor_expert "1"
//[[物品]]x----------------
//AI隨機放置汽油彈密度(設0就等於禁止了汽油彈)
sm_cvar director_molotov_density "2"
//AI隨機放置土制炸彈密度(設0就等於禁止了土制)
sm_cvar director_pipe_bomb_density "2"
//土制炸彈的爆炸時間,默認5
sm_cvar pipe_bomb_timer_duration "5"
//[[武器]]x----------------
//近戰武器每次攻擊間隔,默認1.2秒
sm_cvar melee_combo_reset_time 1.2
//近戰武器傷害范圍,默認70
sm_cvar melee_range 70
//近戰武器力量,默認20
sm_cvar melee_force_scalar 20
//近戰武器顯示擺動值,默認0
sm_cvar melee_show_swing 0
//UZI,MAC-10子彈上限量(沖鋒槍),默認650
sm_cvar ammo_smg_max "650"
//M870,M870 Long barrel子彈上限量(散彈槍),默認56
sm_cvar ammo_buckshot_max "56"
//M16A3,AK47,SCAR-L Mk-16子彈上限量(步槍),默認360
sm_cvar ammo_assaultrifle_max "360"
//Mini-14彈上限量(來福槍),默認150
sm_cvar ammo_huntingrifle_max "150"
//[[僵屍]]x----------------
//0:預設 1:殭屍永遠不會做下或躺下 2:殭屍永遠都躺下,默認0
sm_cvar z_must_wander "1"
//僵屍看到你之後經過"X"秒,就會往你那裏沖,如果改成0就直接沖
sm_cvar z_acquire_far_time "1"
//僵屍可以看到你的距離,9000=超遠
sm_cvar z_acquire_far_range "600"
//僵屍的重力,越高掉下來越快
sm_cvar nb_gravity 1000
//僵屍的血量
sm_cvar z_health "150"
//僵屍的速度
sm_cvar z_speed "350"
//僵屍重生距離,默認0
sm_cvar z_respawn_distance 0
//僵屍重生延遲,默認15
sm_cvar z_respawn_interval 15
//殭屍聽到槍聲的距離,默認250
sm_cvar z_hear_gunfire_range "250"
//殭屍聽到人在跑的距離,默認750
sm_cvar z_hear_runner_far_range "750"
//殭屍聽到靠近的距離,默認500
sm_cvar z_hear_runner_near_range "500"
//殭屍暴走產生的最大數量,默認30
sm_cvar z_mob_spawn_max_size 30
//殭屍暴走產生的最小數量,默認30
sm_cvar z_mob_spawn_min_size 30
//殭屍總數
sm_cvar z_background_limit 1000
//每次觸法警鈴發動喪屍的數量,默認50
sm_cvar z_mega_mob_size 50
//每次刷新最多同時出現的BOSS數量
sm_cvar z_minion_limit 5
//[[TANK]]x----------------
//強制每關都出 tank
sm_cvar director_force_tank 1
//TANK行走速度,默認210
sm_cvar z_tank_speed 210
//TANK生命值,默認4000
sm_cvar z_tank_health 4000
//TANK無法行動生命值
sm_cvar z_tank_incapacitated_health 2000
//TANK燃燒死亡秒數,默認40
sm_cvar tank_burn_duration_expert 40
//TANK攻擊距離
sm_cvar tank_attack_range 150
//TANK投擲石頭延遲,默認5
sm_cvar z_tank_throw_interval 5
//TANK投擲石頭最小延遲
sm_cvar tank_throw_min_interval 5
//TANK投擲石頭的速度,默認800
sm_cvar z_tank_throw_force "800"
//TANK的石塊(會被打爆)的耐力值
sm_cvar z_tank_throw_health 1000
//TANK的岩石打擊範圍,默認100
sm_cvar z_tank_rock_ra**粗俗文字**s 100
//TANK的攻擊間隔,默認1.5
sm_cvar z_tank_attack_interval 1.5
//TANK走路的震動幅度
sm_cvar z_tank_footstep_shake_amplitude 10
//TANK走路的震動間隔
sm_cvar z_tank_footstep_shake_interval 4
//TANK走路的震動範圍
sm_cvar z_tank_footstep_shake_ra**粗俗文字**s 3000
//TANK的攻擊半徑,默認15
sm_cvar tank_fist_ra**粗俗文字**s 15
//TANK出現機率,0等於無TANK
sm_cvar director_force_tank "2"
//[[Charge]]x----------------
//每次刷新出現的Charge的數量,默認1
sm_cvar z_charger_limit 1
//Charge攻擊角度,默認0.7
sm_cvar z_charge_impact_angle 0.7
//Charge攻擊范圍,默認120
sm_cvar z_charge_impact_ra**粗俗文字**s 120
//Charge出現間隔,默認12
sm_cvar z_charge_interval 12
//Charge攻擊最大傷害值,默認10
sm_cvar z_charge_max_damage 10
//Charge攻擊最大力量值,默認800
sm_cvar z_charge_max_force 800
//Charge攻擊最小力量值,默認550
sm_cvar z_charge_min_force 550
//Charge攻擊時起步速度,默認250
sm_cvar z_charge_start_speed 250
//Charge攻擊最大速度值,默認500
sm_cvar z_charge_max_speed 500
//Charge是否能被推倒,默認0
sm_cvar z_charger_allow_shove 0
//Charge生命,默認600
sm_cvar z_charger_health 600
//Charge最大支?力量,默認3000
sm_cvar z_charger_max_prop_force 3000
//Charge拳擊最大攻擊間隔,默認20
sm_cvar z_claw_hit_pitch_max 20
//Charge拳擊最小攻擊間隔,默認-20
sm_cvar z_claw_hit_pitch_min -20
//[[Witch]]x----------------
//witch生命值,默認1000
sm_cvar z_witch_health 1000
//witch的燃燒時間,燒完就死了
sm_cvar z_witch_burn_time 15
//witch的發範圍,默認200
sm_cvar z_witch_berserk_range 200
//witch對手電筒照射的反應範圍,默認400
sm_cvar z_witch_flashlight_range 400
//[[Hunter]]x----------------
//每次刷新出現的Hunter的數量,默認1
sm_cvar z_hunter_limit 4
//Hunter生命值,默認250
sm_cvar z_hunter_health 250
//Hunter跳躍角度
sm_cvar hunter_pounce_max_loft_angle 50
//Hunter爪子傷害值,默認6
sm_cvar hunter_pz_claw_dmg 6
//Hunter行走速度,默認300
sm_cvar z_hunter_speed 300
//Hunter飛撲的速度,默認700
sm_cvar hunter_pounce_air_speed 700
//Hunter飛躍距離,默認1000
sm_cvar hunter_leap_away_give_up_range 1000
//Hunter最長距離的飛撲仰角,默認45
sm_cvar hunter_pounce_max_loft_angle 45
//Hunter的撲倒範圍,默認240
sm_cvar z_hunter_claw_force 240
//Hunter撲倒後的攻擊力,默認5
sm_cvar z_pounce_damage 5
//Hunter撲倒持續傷害間隔,默認1
sm_cvar z_pounce_damage_delay 1
//[[Jockey]]x----------------
//Jockey控制最大,默認0.8
sm_cvar z_jockey_control_max 0.8
//Jockey控制最小,默認0.8
sm_cvar z_jockey_control_min 0.8
//Jockey控制方差,默認0.7
sm_cvar z_jockey_control_variance 0.7
//Jockey生命,默認325
sm_cvar z_jockey_health 325
//Jockey飛撲持續傷害間隔,默認5.0
sm_cvar z_jockey_leap_again_timer 5.0
//Jockey飛撲範圍,默認200
sm_cvar z_jockey_leap_range 200
//Jockey飛撲時間,默認1.0
sm_cvar z_jockey_leap_time 1.0
//每次刷新出現的Jockey的數量,默認1
sm_cvar z_jockey_limit 1
//Jockey飛撲後的攻擊力,默認3
sm_cvar z_jockey_ride_damage 3
//Jockey撲倒後持續傷害延遲,默認1.0
sm_cvar z_jockey_ride_damage_delay 1.0
//Jockey撲倒後持續傷害間隔,默認1.0
sm_cvar z_jockey_ride_damage_interval 1.0
//Jockey危害距离,默認500
sm_cvar z_jockey_ride_hazard_scan_distance 500
//Jockey捕獲距离,默認800
sm_cvar z_jockey_ride_scan_distance 800
//Jockey捕??隔,默認3.0
sm_cvar z_jockey_ride_scan_interval 3.0
//Jockey移動速度,默認250
sm_cvar z_jockey_speed 250
//Jockey捕捉到後的速度,默認6.0)
sm_cvar z_jockey_speed_blend 6.0
//[[Smoker]]x----------------
//每次刷新出現的Smoker的數量
sm_cvar z_gas_limit 1
//Smoker移動速度,默認210
sm_cvar z_gas_speed 210
//Smoker蹲走速度,默認75
sm_cvar z_crouch_speed 75
//Smoker的爪子的攻擊力,默認4
sm_cvar smoker_pz_claw_dmg 4
//Smoker拖行時的傷害
sm_cvar tongue_drag_damage_amount "4"
//Smoker舌頭受到多少損傷使它放棄獵物
sm_cvar tongue_break_from_damage_amount "200"
//Smoker拖行速度,默認175
sm_cvar tongue_victim_max_speed 175
//Smoker拖行加速度,默認30
sm_cvar tongue_victim_acceleration 30
//Smoker舌頭未命中目標的等待時間
sm_cvar tongue_dropping_to_ground_time "2"
//Smoker舌頭斷掉後可移動的時間
sm_cvar tongue_player_dropping_to_ground_time "1"
//Smoker生命值,默認250
sm_cvar z_gas_health 250
//Smoker舌頭射速,默認1000
sm_cvar tongue_fly_speed 1000
//Smoker逃生距離
sm_cvar Smoker_escape_range 1500
//Smoker蓄舌延遲,默認15
sm_cvar tongue_hit_delay 14
//Smoker再次蓄舌延遲
sm_cvar tongue_miss_delay 15
//Smoker舌頭長度,默認750
sm_cvar tongue_range 750
//Smoker的煙霧讓你咳的時間,默認5
sm_cvar z_cough_duration 5
[ 本帖最後由 kelvinjpeak 於 2011-1-6 13:43 編輯 ]