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Server.cfg參數分享

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Server.cfg參數分享

我見都有唔少人pm我問乜為之加強戰役...
其實系場主改server.cfg入面既參數離增強戰役既難度性
好.入返正題...
以下系server既修改參數
//開啟作弊,默認0
sm_cvar sv_cheats 0

//倒地之後起身既血量
sm_cvar survivor_revive_health "70"

//倒地爬行,默認0
sm_cvar survivor_allow_crawling 1

//倒地爬行速道,默認25
sm_cvar survivor_crawl_speed 25

//拉人起來的時間,默認4(秒)
sm_cvar survivor_revive_duration "4"

//右鍵推的力量,默認25
sm_cvar z_gun_physics_force "25"

//右鍵推的範圍,默認70
sm_cvar z_gun_range "70"

//電腦BOT開槍延遲,默認0,改成10電腦BOT完全沒用,默認0
sm_cvar sb_open_fire "0"

//人死掉後xx秒就可以出現在任一房間給人救,默認60
sm_cvar rescue_min_dead_time 60

//[[友方傷害]]x----------------

//被槍擊扣血,默認1
sm_cvar survivor_friendly_fire_factor_easy "1"
sm_cvar survivor_friendly_fire_factor_normal "1"
sm_cvar survivor_friendly_fire_factor_hard "1"
sm_cvar survivor_friendly_fire_factor_expert "1"

//被火燒扣血,默認1
sm_cvar survivor_burn_factor_easy "1"
sm_cvar survivor_burn_factor_normal "1"
sm_cvar survivor_burn_factor_hard "1"
sm_cvar survivor_burn_factor_expert "1"

//[[物品]]x----------------

//AI隨機放置汽油彈密度(設0就等於禁止了汽油彈)
sm_cvar director_molotov_density "2"

//AI隨機放置土制炸彈密度(設0就等於禁止了土制)
sm_cvar director_pipe_bomb_density "2"

//土制炸彈的爆炸時間,默認5
sm_cvar pipe_bomb_timer_duration "5"

//[[武器]]x----------------

//近戰武器每次攻擊間隔,默認1.2秒
sm_cvar melee_combo_reset_time 1.2

//近戰武器傷害范圍,默認70
sm_cvar melee_range 70

//近戰武器力量,默認20
sm_cvar melee_force_scalar 20

//近戰武器顯示擺動值,默認0
sm_cvar melee_show_swing 0

//UZI,MAC-10子彈上限量(沖鋒槍),默認650
sm_cvar ammo_smg_max "650"

//M870,M870 Long barrel子彈上限量(散彈槍),默認56
sm_cvar ammo_buckshot_max "56"

//M16A3,AK47,SCAR-L Mk-16子彈上限量(步槍),默認360
sm_cvar ammo_assaultrifle_max "360"

//Mini-14彈上限量(來福槍),默認150
sm_cvar ammo_huntingrifle_max "150"

//[[僵屍]]x----------------

//0:預設 1:殭屍永遠不會做下或躺下 2:殭屍永遠都躺下,默認0
sm_cvar z_must_wander "1"   

//僵屍看到你之後經過"X"秒,就會往你那裏沖,如果改成0就直接沖
sm_cvar z_acquire_far_time "1"

//僵屍可以看到你的距離,9000=超遠
sm_cvar z_acquire_far_range "600"

//僵屍的重力,越高掉下來越快
sm_cvar nb_gravity 1000

//僵屍的血量
sm_cvar z_health "150"

//僵屍的速度
sm_cvar z_speed "350"

//僵屍重生距離,默認0
sm_cvar z_respawn_distance 0

//僵屍重生延遲,默認15
sm_cvar z_respawn_interval 15

//殭屍聽到槍聲的距離,默認250
sm_cvar z_hear_gunfire_range "250"

//殭屍聽到人在跑的距離,默認750
sm_cvar z_hear_runner_far_range "750"

//殭屍聽到靠近的距離,默認500
sm_cvar z_hear_runner_near_range "500"

//殭屍暴走產生的最大數量,默認30
sm_cvar z_mob_spawn_max_size 30

//殭屍暴走產生的最小數量,默認30
sm_cvar z_mob_spawn_min_size 30

//殭屍總數
sm_cvar z_background_limit 1000

//每次觸法警鈴發動喪屍的數量,默認50
sm_cvar z_mega_mob_size 50

//每次刷新最多同時出現的BOSS數量
sm_cvar z_minion_limit 5

//[[TANK]]x----------------

//強制每關都出 tank
sm_cvar director_force_tank 1

//TANK行走速度,默認210
sm_cvar z_tank_speed 210

//TANK生命值,默認4000
sm_cvar z_tank_health 4000

//TANK無法行動生命值
sm_cvar z_tank_incapacitated_health 2000

//TANK燃燒死亡秒數,默認40
sm_cvar tank_burn_duration_expert 40

//TANK攻擊距離
sm_cvar tank_attack_range 150

//TANK投擲石頭延遲,默認5
sm_cvar z_tank_throw_interval 5

//TANK投擲石頭最小延遲
sm_cvar tank_throw_min_interval 5

//TANK投擲石頭的速度,默認800
sm_cvar z_tank_throw_force "800"

//TANK的石塊(會被打爆)的耐力值
sm_cvar z_tank_throw_health 1000

//TANK的岩石打擊範圍,默認100
sm_cvar z_tank_rock_ra**粗俗文字**s 100

//TANK的攻擊間隔,默認1.5
sm_cvar z_tank_attack_interval 1.5

//TANK走路的震動幅度
sm_cvar z_tank_footstep_shake_amplitude 10

//TANK走路的震動間隔
sm_cvar z_tank_footstep_shake_interval 4

//TANK走路的震動範圍
sm_cvar z_tank_footstep_shake_ra**粗俗文字**s 3000

//TANK的攻擊半徑,默認15
sm_cvar tank_fist_ra**粗俗文字**s 15

//TANK出現機率,0等於無TANK
sm_cvar director_force_tank "2"

//[[Charge]]x----------------

//每次刷新出現的Charge的數量,默認1
sm_cvar z_charger_limit 1

//Charge攻擊角度,默認0.7
sm_cvar z_charge_impact_angle 0.7

//Charge攻擊范圍,默認120
sm_cvar  z_charge_impact_ra**粗俗文字**s 120

//Charge出現間隔,默認12
sm_cvar z_charge_interval 12

//Charge攻擊最大傷害值,默認10
sm_cvar z_charge_max_damage 10

//Charge攻擊最大力量值,默認800
sm_cvar z_charge_max_force 800

//Charge攻擊最小力量值,默認550
sm_cvar z_charge_min_force 550

//Charge攻擊時起步速度,默認250
sm_cvar z_charge_start_speed 250

//Charge攻擊最大速度值,默認500
sm_cvar z_charge_max_speed 500

//Charge是否能被推倒,默認0
sm_cvar z_charger_allow_shove 0

//Charge生命,默認600
sm_cvar z_charger_health 600

//Charge最大支?力量,默認3000
sm_cvar z_charger_max_prop_force 3000

//Charge拳擊最大攻擊間隔,默認20
sm_cvar z_claw_hit_pitch_max 20

//Charge拳擊最小攻擊間隔,默認-20
sm_cvar z_claw_hit_pitch_min -20

//[[Witch]]x----------------

//witch生命值,默認1000
sm_cvar z_witch_health 1000

//witch的燃燒時間,燒完就死了
sm_cvar z_witch_burn_time 15

//witch的發範圍,默認200
sm_cvar z_witch_berserk_range 200

//witch對手電筒照射的反應範圍,默認400
sm_cvar z_witch_flashlight_range 400

//[[Hunter]]x----------------

//每次刷新出現的Hunter的數量,默認1
sm_cvar z_hunter_limit 4

//Hunter生命值,默認250
sm_cvar z_hunter_health 250

//Hunter跳躍角度
sm_cvar hunter_pounce_max_loft_angle 50

//Hunter爪子傷害值,默認6
sm_cvar hunter_pz_claw_dmg 6

//Hunter行走速度,默認300
sm_cvar z_hunter_speed 300

//Hunter飛撲的速度,默認700
sm_cvar hunter_pounce_air_speed 700

//Hunter飛躍距離,默認1000
sm_cvar hunter_leap_away_give_up_range 1000

//Hunter最長距離的飛撲仰角,默認45
sm_cvar hunter_pounce_max_loft_angle 45

//Hunter的撲倒範圍,默認240
sm_cvar z_hunter_claw_force 240

//Hunter撲倒後的攻擊力,默認5
sm_cvar z_pounce_damage 5

//Hunter撲倒持續傷害間隔,默認1
sm_cvar z_pounce_damage_delay 1

//[[Jockey]]x----------------

//Jockey控制最大,默認0.8
sm_cvar z_jockey_control_max 0.8

//Jockey控制最小,默認0.8
sm_cvar z_jockey_control_min 0.8

//Jockey控制方差,默認0.7
sm_cvar z_jockey_control_variance 0.7

//Jockey生命,默認325
sm_cvar z_jockey_health 325

//Jockey飛撲持續傷害間隔,默認5.0
sm_cvar z_jockey_leap_again_timer 5.0

//Jockey飛撲範圍,默認200
sm_cvar z_jockey_leap_range 200

//Jockey飛撲時間,默認1.0
sm_cvar z_jockey_leap_time 1.0

//每次刷新出現的Jockey的數量,默認1
sm_cvar z_jockey_limit 1

//Jockey飛撲後的攻擊力,默認3
sm_cvar z_jockey_ride_damage 3

//Jockey撲倒後持續傷害延遲,默認1.0
sm_cvar z_jockey_ride_damage_delay 1.0

//Jockey撲倒後持續傷害間隔,默認1.0
sm_cvar z_jockey_ride_damage_interval 1.0

//Jockey危害距离,默認500
sm_cvar z_jockey_ride_hazard_scan_distance 500

//Jockey捕獲距离,默認800
sm_cvar z_jockey_ride_scan_distance 800

//Jockey捕??隔,默認3.0
sm_cvar z_jockey_ride_scan_interval 3.0

//Jockey移動速度,默認250
sm_cvar z_jockey_speed 250

//Jockey捕捉到後的速度,默認6.0)
sm_cvar z_jockey_speed_blend 6.0

//[[Smoker]]x----------------

//每次刷新出現的Smoker的數量
sm_cvar z_gas_limit 1

//Smoker移動速度,默認210
sm_cvar z_gas_speed 210

//Smoker蹲走速度,默認75
sm_cvar z_crouch_speed 75

//Smoker的爪子的攻擊力,默認4
sm_cvar smoker_pz_claw_dmg 4

//Smoker拖行時的傷害
sm_cvar tongue_drag_damage_amount "4"

//Smoker舌頭受到多少損傷使它放棄獵物
sm_cvar tongue_break_from_damage_amount "200"

//Smoker拖行速度,默認175
sm_cvar tongue_victim_max_speed 175

//Smoker拖行加速度,默認30
sm_cvar tongue_victim_acceleration 30

//Smoker舌頭未命中目標的等待時間
sm_cvar tongue_dropping_to_ground_time "2"

//Smoker舌頭斷掉後可移動的時間
sm_cvar tongue_player_dropping_to_ground_time "1"

//Smoker生命值,默認250
sm_cvar z_gas_health 250

//Smoker舌頭射速,默認1000
sm_cvar tongue_fly_speed 1000

//Smoker逃生距離
sm_cvar Smoker_escape_range 1500

//Smoker蓄舌延遲,默認15
sm_cvar tongue_hit_delay 14

//Smoker再次蓄舌延遲
sm_cvar tongue_miss_delay 15

//Smoker舌頭長度,默認750
sm_cvar tongue_range 750

//Smoker的煙霧讓你咳的時間,默認5
sm_cvar z_cough_duration 5

[ 本帖最後由 kelvinjpeak 於 2011-1-6 13:43 編輯 ]

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//[[Boomer]]x----------------

//每次刷新出現的Boomer的數量,默認1
sm_cvar z_exploding_limit 1

//Boomer生命值,默認50
sm_cvar z_exploding_health 50

//Boomer移動速度,默認175
sm_cvar z_exploding_speed 175

//Boomer的爪子的攻擊力,默認4
sm_cvar boomer_pz_claw_dmg 4

//Boomer噴射膽汁的間隔,默認30
sm_cvar z_vomit_interval 30

//Boomer膽汁致盲時間,默認5
sm_cvar sb_vomit_blind_time 5

//膽汁褪色所需時間
sm_cvar z_vomit_fade_duration 3

//膽汁褪色時刻(被噴到的第三秒)
sm_cvar z_vomit_fade_start 4

//[[醫療]]x----------------

//醫療包使用的時間
sm_cvar first_aid_kit_use_duration 0

//醫療包恢複生命百分比,這裏1,即100%
sm_cvar first_aid_heal_percent 0.8

//醫療包恢複生命數
sm_cvar first_aid_kit_max_heal 300

//醫療包恢複生命距離
sm_cvar first_aid_kit_range 200

//醫療包恢複生命所需時間(秒)
sm_cvar first_aid_kit_use_duration 4

//重生後的血量
sm_cvar z_survivor_respawn_health "50"

//藥丸的補血量(默認40)
sm_cvar pain_pills_health_value "40"

//藥丸的損耗速度(默認0.34)
sm_cvar pain_pills_decay_rate "0.34"

//AI隨機放置止痛藥的密度(設0就等於禁止了止痛藥)
sm_cvar director_pain_pill_density "1"



希望方便大家以後修改....

(嘻嘻..我要高亮)

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有D野重覆左,同有D效果本身就失效左好耐

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D指令都係COPY 黎COPY 去

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回復 3# 的帖子

有乜重複!? :L
邊D無效!?:L :L

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director_XXXX_density 果D指令已經全部失效

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lostinblueni多謝.你d指令好好用

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請問係邊到打嫁呢????????

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引用:
原帖由 南2 於 2011-1-28 05:15 發表
請問係邊到打嫁呢????????
sever.cfg
in cfg\sourcemod

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回復 8# 的帖子

應該系x:\steamapps\common\left 4 dead 2\left4dead2\cfg\sever.cfg
先啱

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回復 10# 的帖子

系x:\steamapps\common\left 4 dead 2\left4dead2\cfg\server.cfg

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